Archive 2008

Can a Video game make you cry? Film & Games



"Like a Dragon" by Takashi Miike

If film is the art of the 20th century, is perhaps the video game that of the 21st century? In the face of the digitalization of the cinema and the discussion about its future this issue is highly topical for cineastes. From a marketing point of view, the games branch is the only growth market in the audio-visual sector, and the big entertainment companies now plan well in advance the game that goes with the film and vice versa.

What do the cinema film and video-game have in common? Games designers and film directors both create fictitious worlds, and computer games and virtual realities have been topics in the cinema since "Tron" (USA 1982). While cinema is more a passive, collective, fixed event, a computer game requires an active and individual role, making the player the hero in a virtual world. So is the games industry the most important dream factory of the 21st century? We have asked media scientists, artists and people from games sector to give us an answer. A series of films as well as a supporting programme look at the boundaries between "Like a Dragon" von Takashi Miike games and films.


Lectures
Programme
Machinima-Workshop


The Lectures:

We, November 5 5:00 pm Franz Stradal CGI, GFX and Emotions - Special effects in video games
We, November 5 7:00 pm Kai Rosenkranz Composing soundtracks for video games
Th, 6. November 5:30 pm Dr. Michael Bhatty Creating drama means to create emotions
Th, November 6 8:00 pm Oke Maas Trickjumping
Th, November 6 8:00 pm Rolf F. Nohr Les Liaisons Dangereuses: Computer Game and Film
Fr, November 7 3:30 pm Ulrich Wegenast Machinima films
Fr, November 7 6:00 pm Prof. Linda Breitlauch Convergence of dramaturgy in film and computer game
Sa, November 8 6:00 pm Christian Hermann Sales and Marketing for video games

!Please note that all lectures will be held in german lanuage!


The programme "Can a video game make you cry? Film & Games" is being supported by:




Media partners:




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